TWInterruptWatch 2.0.1
Created March 31, 2007

"When the going gets tough, the tough get TuftWare(tm)!"


Instructions:

Drag the "TWInterruptWatch" window that appears to some convenient location that won't obscure other interface elements.  Initially it will be blank; however, when you or someone else in your raid interrupts a target's spell, it should log the interrupt with a cooldown bar indicating how long it will be before they can interrupt again.

Newest interrupts will be at the top.  If you're following an interrupt rotation, therefore, you only need to see who interrupted the target last.

To turn the interrupt watch off:
  /twiw off

To turn it back on:
  /twiw on



Copyrighted (C) 2007 by Conrad "Tuftears" Wong

Change record:

March 31, 2007: v1.0
- created

March 31, 2007: v1.1
- Added a case to tell if damaging counterspells were used on a target without a subsequent interrupt (can't tell if non-damaging counterspells did not work)

April 7, 2007: v1.2
- interrupts from players or monsters not in your party or raid will show as red
- by default, interrupt bars will linger for 30 seconds instead of disappearing on cooldown
- many new commands added:
  /twiw up to make cooldowns scroll upward
  /twiw down to make cooldowns scroll downward (default)
  /twiw hideenemy to ignore enemy interrupts
  /twiw showenemy to show enemy interrupts (default)
  /twiw linger <num> to make cooldowns linger for X seconds
  /twiw watch <name> to sound an alert if <name> interrupts
  /twiw nowatch to clear the interrupt

April 8, 2007: v1.2.1
- Fixes typo, /twiw nowatch should actually work now
- Makes /twiw watch work off of your target if no name is given
- Makes /twiw watch <name> use the correctly capitalized unit name if one can be determined

May 3, 2007: v1.2.2
- Fixes bug where it would not register a 'wasted' interrupt if there was already an interrupt by that player being shown.

June 10, 2007: v1.2.3
- Added 'hide' and 'show' synonyms for 'off' and 'on'
- Added 'lock' and 'unlock' so you can prevent TWIW from being dragged around
- Added 'brief' and 'verbose' options, where 'brief' just shows caster name and, if they failed, the reason for failure (i.e. "IMMUNE")

August 12, 2009: v2.0
- Brought up to date for 3.2
- Removed hideenemy and showenemy; now we only track friendly interrupts
- Removed brief and verbose; all messages are now brief
- Added display of target or focus's spell being cast; red bar for spell being cast, green for spell lockout timer

May 11, 2010: v2.0.1
- Fixes bars to be oriented up or down based on preferences correctly.

June 30, 2011: v2.0.2
- Update for combat log changes.

September 1, 2012: v2.0.3
- Update for Mists of Pandaria
